PENGARUH MODEL TEAMS GAMES TOURNAMENTS BERBANTUAN KOMIK TERHADAP KEMAMPUAN BERPIKIR KRITIS MATEMATIS SISWA SEKOLAH DASAR
DOI:
https://doi.org/10.58660/periskop.v6i1.132Keywords:
TGT Model, Comic, Criticall Thingking Skill, MathematicsAbstract
The purpose of this study was to determine the effect of the comic-assisted Teams Games Tournaments learning model on the mathematical critical thinking skills of elementary school students. This study used a quantitative method with a quasi-experimental post-test only control group design. The subjects of the study were 240 fifth-grade students in 6 elementary schools in Pangalengan District, consisting of 120 students in the experimental class and 120 students in the control class. The instruments used were essay tests to measure mathematical critical thinking skills and questionnaires to measure student responses. Based on the results of the analysis, the results of the study showed that there was a significant difference between the mathematical critical thinking skills of students who followed the comic-assisted Teams Games Tournaments learning model and students who did not use the model. The results of the t-test showed a value of 0.003 <0.05, which indicated a significant difference. In addition, students' responses to the use of comics in learning were also very positive, with an average of 86% of students giving a positive response. Thus, it can be concluded that the comic-assisted Teams Games Tournaments learning model has proven effective in improving elementary school students' critical mathematical thinking skills. This approach can be used as an alternative learning strategy to improve the quality of mathematics education in elementary schools.









